3D Animation : CSC 236 - VFX 1

We're back in class. Unfortunately, I am starting off about 3 weeks late, so there's a lot of catching up to do. It looks like instead of being just a 3D animation class, this more of a compositing and 3D class. The first project right out of the gate is a VFX compositing project in which you have to build and animate something and then composite it into the scene. Since, Halloween is right around the corner, I put together a scene with a pumpkin which grows spooky ghost like legs then gets up and walks away and it is set in a grave yard in the evening or night. This should be a good challenge to start off the class right. At this point, I have nothing more to say on the project, you will have to wait for the summary and the daily reports for that information. Wish me luck!
Software Used: Photoshop, Maya, maybe Blender
PROJECT DESCRIPTION

This is straight from my instructor's website: Alex Jerez
This is the first part of your Visual Effects animation for this class. Every shot has to start with a concept and then it is followed by a series of tests to make sure that the shot you are trying to produce is feasible. This is what it is required for the this first part of the project:
- Design a sequence of shots (Max 4, minimum 2) that show something unusual happening. Your sequence can be about you playing with an ordinary object that starts a sequence of chain reactions resulting in total destruction of an element in the scene, or you can be a super hero saving the day from a meteor approaching the earth (I know! cheesy). Your sequence should be short (10 seconds max). Animate your storyboard or create elements in Maya as placeholders for your actual sequence.
- Shot the plates that you consider you will need in your animation. You can use still plates or live action plates. Live action plates can be taken with a still camera or with a moving camera. Moving cameras can be challenging so keep the camera to the minimum amount of movement and rotations necessary. Shot elements that relate to each other not only in a spatial sense but also temporal.
- Overlay your layout objects over the live pictures/footage and create a pre-viz animation showing the dynamic simulations fully developed and also the camera matching. (Notice that smoke and other effects will be created in the second part of this project).
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DEMO REELS: 1998 (8.8 meg, 2 min) 1999 (14.1 meg, 8 min)
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