Key Concept: Surface Treatment, Texture mapping, Realistic surface treatment, Layered surfaces, Surface painting, Reflections and Refractions
Consider and investigate the various types of actual materials that might be applied to your object (i.e. skin, metal, wood, chrome, plastic, fiberglass, �). One of the goals of this project is realism. We�d like to construct an accurate representation of the surface treatment for the object.
Develop shaders that best reflect the finish and materials and apply to your object. Apply your knowledge of texture mapping, layered textures, reflectivity, and surface mapping to achieve a photo-realistic representation of your object.