Digital FX Artist : Portfolio : 3D Animation : CSC187 Class - Project 1 - Structure

3D Animation : CSC187 - Project 1 - Structure

This is the first project for us in the 3D Animation class. I have always loved the look and feel of medieval warfare, thusly I was inspired by the film King Arthur (2004). I wanted to do a very different looking table than I have seen before, hence the reason for hanging the table from the ceiling with chains. I love how it all worked out, unfortunately I had one major problem...scaling of the individual pieces. To fix this I would download a 3D human for reference. Other things I would change: add some texture to the table, ceiling and the flag, and add some girth to the chain links and add more polygons to the chairs to make them a little smoother. Since this project was held to just polygons and no textures it was quite the challenge to make it look real, I have achieved that realism to a degree on this project.

Software Used: Autodesk Maya, Photoshop


** This information is from my instructor Dave Bock's website.

** Key Concepts: Polygonal modeling techniques, Basic lighting methods, Form and shape, Composition (balance, rhythm, repetition, direction, �), Lighting for mood, time of day.

** Design, build, light, and photograph (i.e. render) a fictional city or structure. Design it full of imaginary buildings and/or structures completely void of any inhabitants (imagine visiting an abandoned alien city in some distant galaxy or a medieval city as the backdrop for a new computer game). Limit your composition to polygonal primitives only with no color (grayscale only). Consider interesting lighting scenarios and camera placement to simulate time of day, mood, energy, and the overall feeling you want to convey.


Below are a couple of links that show you various images I rendered during the building of the project.
These images are not in any special order, they are just for your reference.


Park Grill

DEMO REELS: 1998 (8.8 meg, 2 min) 1999 (14.1 meg, 8 min)

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